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    Hugo Martin

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    Hugo Martin at id Software in Richardson, Texas.

    Hugo Martin is Game Director at id Software since 2018,[1] after having been Creative Director from 2014, having freelanced for the company before being hired full-time,[2] with his first major project there being Doom (2016).

    His industry experience began in 2005 with art design work on Naughty Dog's Jak X: Combat Racing.[3] He has also worked at Blur Studio, Mirada Studios, and Spark Unlimited in the fields of games, commercials, and film.[3] He played a notable role in the creation of the 2013 film Pacific Rim.[4]

    As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game.

    He also calls himself a fan of lean, efficient story telling.[2]

    Trivia

    • Hugo's first Doom game